A multi-themed online text adventure


Usage:          retreat [<direction>]
Duration:       Instant
Waitstates:     1: THI, ASN, FIG, DRU, BAR, NIN, MON
                2: WAR, KNI, PAL, LOR, RAN, ROG, SWO
Accumulative:   No
Violence:       Neutral
Costs:          10 - 10 
Position:       Fighting
Classes:        (L6)  WAR, KNI, PAL, LOR, FIG, RAN, ROG, SWO
                (L12)  THI, ASN, DRU, BAR, NIN, MON
   Retreat lets you 'flee' from a battle without loosing experience.
You have to retreat actively, this skill isn't engaged automatically.
When using 'retreat' without an argument, you will try to retreat in any
direction but as you cannot decide in which direction, you might fail
If you retreat into a direction like: 'retreat east' you will have better
chances to escape the fight.

Note: You will never retreat into a DeathTrap by this way.
      You cannot retreat into directions you cannot reach with your means
      (eg. you need to be able to swim/have waterwalk to retreat into water)
      You NEVER retreat into a DeathTrap :-)
See Also: toggle, wimpy, flee, wimp
Character: Password: