kick
Usage: kick [char in room, npc, pc] Duration: Instant Waitstates: 0: THI, WAR, ASN, KNI, PAL, LOR, FIG, RAN, DRU, BAR, NIN, ROG, SWO, MON Accumulative: No Violence: Violent Costs: 1 - 1 Position: Fighting AMS-State: Classes: (L1) WAR, KNI, PAL, LOR, FIG, RAN, ROG, SWO (L10) ASN (L23) THI, DRU, BAR, NIN, MON ----------------------------------------------------------------------------- The success of a kick depends upon how well you are learned. The higher level you reach the harder you kick. There is one small catch -- whenever you kick (or miss) you will be unable to type any command for three rounds of 'violence' -- so be sure that you do not need to flee! (kick gives your level damage to the enemy if you succeed)
See Also: flying kick