A multi-themed online text adventure

charm person

Usage:          cast 'charm person' [char in room, not self, npc]
Duration:       Charisma of caster / 2 hours
Waitstates:     2: MAG, SOR, SAG, SWO, WIZ, MON
Accumulative:   No
Violence:       Nasty
Costs:          75 - 25 
Position:       Standing
Classes:        (L26)  MAG, SOR, SAG, SWO, WIZ, MON
Magic Sources:  n/a
   A charmed mob will follow you and will consider you as its master.
It will never leave you, nor attack you, and should even try to help
you. You can order your charmie to do your deeds via the ORDER command.
Ordering your charmie to 'follow self' breaks the charm. If you charmed
aggressive mobs, they will no longer be aggressive. If you charmed
mobs who use to help players in fight, they will only help you.

Is is not possible to charm anyone that is already charmed or if
you're charmed yourself. The person will get a saving throw, and some mob
are even totally immune to that spell. You can't charm other players.

The number of charmies you can have is dependent on your and their level.
The levels of your charmies added together cannot exceed your
level * 1.5. For example, at level 60, the total levels of your charmies
cannot be greater than 90, so you could charm a level 60 and a level 30
or 3 level 30 mobs.

In order to maintain your control upon your charmies, you will have to
spend mana. The amount of mana drained will be equal to the sum of the
levels of your charmed followers divided by 2.  

If you fail your charm spell, your victim will perhaps attack you. The more
charismatic you are, the less it will happen.

You can order your charmies to attack another mob. After that it will try
to act like a bodyguard. But by time to times your charmie opponent will
be skilled enough to hit you. If you are charismatic enough your charmies
will do their best to protect you, and you should receive less attacks.

ATTENTION: The abuse of charm to hurt people or get their eq is not 
           allowed; read the policy !
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