stats str int wis dex con cha hitroll damroll magicsave savethrow
The basic abilities of your character are defined by means of these values. They can be as high as 18 (18/100 in the case of strength). They are called your STATS and you can see them by using a scroll of identify or a similar item on yourself. They can be increased tempo- rarily (by wearing items) or statically (by getting them increased by a god after completing a mission). They affect a lot of things, like : STR: The maximum weight you can carry, the maximum weight of the weapon to wield, the damage you do to your enemy in fight. INT: How well you will learn a new spell/skill when practicing, also influencing your fighting abilities. Helps when casting spells and to resist them. Helps in learning spells by doing. WIS: Determines how many practice sessions you will get when leveling and influences fighting, too. Helps when casting, too. Is useful to get better savings against spells and to overcome savings of the target. DEX: Will help you avoiding damage and hitting better when fighting. Helps with casting, too. Helps in learning skills by doing. CON: Will mainly determine how quickly you will refresh your HP, MANA and MP when resting or sleeping. CHA: Helps in dealing with shopkeepers and players as well as non-players (e.g. CHARM spell). Hitroll and Damroll: Have a base value of 0 and are affected by eq. Will help a lot when fighting with weapons. Hitroll increase chance to hit, while damroll increase damage. A great hitroll can lead to critical hits. Magicsave: there are 3 kind of spell saves. they all help to resist against magic. They are save-spell (protect against casted spells), save-rod (protects versus spells from items as wands, staves, scrolls, traps, ...) and save-breath ( protects from the magic ability of mobs such as dragon breathes, snake poisons, gorgone petrification, ...). ! See help SAVING for details ! Please note that not ALL effects are listed here..... Note that the stats cannot drop below 3 and that there are drawbacks for low stats: - To use magic items (wands/staves/scrolls) and fireweapons your INT has to be at least 6. - To use weapons and fireweapons your DEX has at least to be 5. If certain stats are below 6 you will have a chance of commands (-any- commands) not to be executed together with an appropriate message. For each point the stats are below 6 the chance to succeed commands will drop by 2% down from 100%. This means that if one stat is down at 3 the chance to succeed the issued commands will be 94%, if two stats are down at 3 the chance will be 88%, with 3 stats (maximum) 82%. Stats that will produce these effects together with command failure messages are: INT Hmm, how's that supposed to work ? WIS Erm, what did you want to do ? DEX You fall miserably on the ground.