A multi-themed online text adventure

spelldamage

Shown are damages (in HP) of successful spells, without affection
of domes, sanctuary, etc.

Spell                    Damage
Magic Missile            10-20
Cause Light Wounds       20-40
Chill Touch              20-40
Call Lightning  nocloud  10-50 
Fire Breath              20-50 + Level        
Cause Serious Wounds     40-60
Burning Hands            40-60
Cause Critical Wounds    60-80
Shocking Grasp           60-80
Acid Splash              70-100 Area
Lightning Bolt           80-120
Dispel Evil              80-120
Earthquake               80-120 Area
Earth Crush              80-120 Area
Dispel Good              90-130
Color Spray             100-150
Call Lightning  clouds  100-200
Fireball                150-200
Demonfire               150-200 Against usual targets
Energy Drain            100-250
Bloodbath               100-300 Area
Harm                    150-300
Call Lightning  rain    150-300
Righteous Fire          185-260 Area (adjacent align)
Exploding Fist          200-300
Call Lightning  storm   200-400
Doom Bolt               200-400
Hell Blast              250-400
Repel Undead            250-450 only against undead!
Righteous Fire          350-490 Area (opposite align)
Demonfire               250-500 only against archenemies of your god/race!
Nuke                    350-500
Sandstorm               400-500 Area
Shockwave               400-600
Demonfire               400-800 only with your god's help!
Flame Strike            500-600 Area 
Purify                  600-900 only against undead!

For mobs dealing spelldamage on players the damage is reduced:
Mob < lvl 30 -> dam/4
Mob > lvl 29 -> dam/2

Call Lightning  nocloud  10-50 
                clouds  100-200
                rain    150-300
                storm   200-400
See Also:
Character: Password: