********************* The MultiMud Guide To Roleplay ********************** ----------------------------------------------------------------------------- This is not policy or a set of rules players must follow. It is just some guidelines explaining what roleplay is and how it relates to this mud. How much roleplay an individual does is entirely up to them, however those that roleplay well are rewarded on occasion. What is Roleplay? To roleplay is to act out a particular character. Where this character comes from is entirely up to the player, it may be a real person, a character from a book or just a character the player made up on the spot. Obviously it would be better if the character was appropriate to the mud and fits in with the style. How to Roleplay? There are a lot of ways in which roleplay can be done. The first opportunity a player has is when they are creating the character. A char's name can tell alot about a player, they can reflect such things as race and aggressiveness. A good start is to try and pick a sensible name, its very unlikely you'll find many people calling themselves MercedesBenz or something similarly ridiculous. Another aspect about names is that choices like 'Killer', 'Death' (unless you want to roleplay Death from Discworld) are rather uninspiring, try to think of something a bit more original. Secondly every player has the opportunity to add a short description of themselves on the main menu, take advantage of it, its far more interesting for other players to see something you've written about yourself as well. You might also consider coming up with a personal history for your character. The most important aspect of roleplay is behaviour, which is what defines a characters and how other characters react to them. A lot of aspects can define your character, its race, class/profession, equipment it likes to use (eg equipment made of gold), how it speaks (eg a Knight or Paladin's speech might be slightly archaic and formal), a char's general nature (good/evil/chaotic/neutral) and the character's personal history. All these might influence a character's decision/attitude. It might be a bit overwhelming to cope with everything mentioned but even doing small things can make it more fun, as it can provoke a good reaction from other players. The point about roleplaying is to behave in a way befitting your char, it does not mean you behave how you like and try to justify it within the context of your character later. When to Roleplay? Nobody expects a player to roleplay every second that they are logged on. Common sense should tell you when roleplay is applicable. For instance when using public channels a player should try to keep in character unless they explicitly state the message is out of character (by perhaps including <OOC> at the front of the message). Also when writing messages on boards concerning discussions about policies, rules, bugs etc. it should be obvious thar roleplay is not really applicable, in fact it will lessen the value of your message. Roleplay & Immortals Some MultiMud Immortals choose to roleplay their character and even may accept followers. So if an Immortal chooses to interact with you or your clan in a roleplaying capacity you are urged to participate. However it is important to remember that these beings carry the power of the gods and invoking their wrath is not really recommended and can carry some unpleasant repercussions for you or your clan. Roleplay & Clans If your character wishes to join a clan, first consider whether its appropriate for that character to join, its hardly good roleplay if you portray your character as being good but go and join an evil clan just because you think the clan is cool. Once you have joined a clan, a character must live (and die) by the ideals that the clan represents. Your character should do everything possible to support the clan and its activities. Concerning clans themselves. Whatever a clan's self-appointed task, it should always be seen to be carrying it out. It enhances the game world if clans are seen to be going about their business (A simple thing but you'd be surprised at how many clans are created but thats about as active as they get.) Roleplay & Player Killing/Thieving Since MultiMud is not a PK-mud, a character whose only objective is to kill players or steal from them is not acceptable and certainly cannot claim to be attempting to roleplay (MultiMud is a world where Psychopathic Maniacs don't exist). Those that wish to indulge in PK have various options open to them such as Outlaw status. Its suggested that being an Outlaw means that in extreme circumstances your character might resort to violence against an enemy (Killing someone just because they are an outlaw is not recommended) . For those non-outlaws PK should be a very minor thing (unless your clan requires you to PK in certain areas). PK will therefore probably involve a fair fight in the arena or an unfair fight if you venture into one of the mud's less friendly areas. Most importantly killing someone just because you can is not acceptable and is not really justifiable from a roleplay perspective. Roleplay & Second Characters You should keep your characters separate regardless of how much roleplay you do. (The Policy also demands you do this since only limited multiplaying is allowed and of course exchanging eq between chars is illegal). Inevitably 2.chars of other players get found out, if this happens do not treat the information as though all have a right to hear it, ie don't write the connections between chars on boards or tell other people, you do not have the right to spoil the game for the victim. And it goes without saying keep the characters separate, do not punish a char for the actions of another char just because they are owned by the same player. Finally most players will have several chars but inevitably players will have a favourite character that gets used the most. And consequently some characters never get used. Unfortunately some players seem to feel the need to have a character in every clan. This can be undesirable because it takes up valuable clan space, gives the clan a false sense of size and there is little or no roleplay involved in keeping a character in a clan but never actually using it. Before joining a clan please consider whether you are going to use the char.