Fireweapons (crossbows, rifles, blasters, grenade launchers) are defined by: - the type of ammunition they need, - the damage they do, - the hit probability, - the number of shots they contain. Damage is based upon all these factors, in addition the natural number of attacks a char has will influence damage. The formula for this is (damage / 4) * natural number of attacks. Natural attacks are attacks that the char gains directly from a skill, ie second/third/fourth attack. This rule only applies when the character is fighting, when initiating a fight with shoot your first shot will give maximum damage of that weapon. For a mob fighting a PC the dam is reduced (1/2 if level < 30, 1/3 if level < 40, 1/5 if level < 50 and 1/6 if level < 60). Fireweapon equipped mobs are still dangerous, though! You need the shoot skill to use fireweapons. Fireweapons can be refilled if you have the right type of ammunition.