durability dur lifetime blacksmith
Every object in this mud has a specific lifetime measured in mud days (= 24 ticks). If its lifetime drops below zero the item breaks. Items with flag MAGIC or QUEST get a broken flag and can be repaired, all others are gone. Of course you can repair every item before it breaks. This only applies to items actually worn - not to eq in lockers or inventory. But before you remove all your eq all the time consider that a lifetime of 500 mud days is equal to about 240 hours of onlinetime! For all armor the effective AC is reduced the older the item gets. E.g. a Armor with AC 10, lifetime 1000 days and 800 days remain- ing has an effective AC of 8! You can find out the max. lifetime of an object or its prob- ability to break by identifying it. There will be also a message about the state of the item ('looks brand new', 'could need some repair' etc.). You can repair every item at a blacksmith. The amount of gold charged depends on several factors: - the remaining lifetime of the object - is it already broken? - is it of magical nature? - the skill of the blacksmith and - a cost-factor (how expensive the blacksmith is). High skilled smith's are obviously more expensive than cheap ones. If a smith fails to repair your stuff the item gets a broken flag regardless of MAGIC or QUEST flags. You can than let the smith try to repair it a second time or try a better-skilled one. The blacksmithes are not able to repair the item to its former status, so it will be able to endure a bit less after repair - obviously this drawback also depends on the skill level of the smith.