clanguard entityadd
General: ~~~~~~~ - Not more than 50 rooms per clan _including_ PH's ! - One portal per clan, one spec_proc/qengine per clan (additional to the clan item) - The whole area after the guard must be accessible to non clan members (except PH's of course); this means there can be no passing rooms that are PH's and there must at least be one room that is not teleport and not-lethal and that you can leave into the rest of the clan area. - One secret exit covering one room is allowed - If there is any enterable obj being used to get into the home the keyword for entering has to be obvious. Guard Room: ~~~~~~~~~~~ Allowed Not allowed ------------------------ DARK DEATH INDOORS NO_MOB SOUNDPROOF PEACEFUL NOTRACK NO_MAGIC GODROOM TUNNEL (1) ARENA PRIVATE (1) DESERT HOUSE DAMAGE TRAP NO_SUMMON (2) HI_REGEN Sector 0-5 Sector 6-17 (1) because of charmed mobs (2) because of clerics Guard Mob: (level 61) ~~~~~~~~~~ The keyword list of the guard must contain the word guard ! All flags for the clan-guard are set automatically to provide equal guards for all clans. The only difference are the mobskills. They can have MAGE _or_ FIREBREATH _or_ THIRD_ATTACK !
See Also: entities, entityhelp, clanrules, entity