clanbuilding clanbuildings clanhomes
I. Guidelines for Clan-Buildings The clan-building must have an entrance with a guard in front. (1.room = guard-room!) All clan-homes can ONLY be entered by passing the clan-guard! Every clan must have a room for the board. Three rooms are free. Every clan-guard will have the same flags, so no clan can get an advantage for the guard (lvl 61). Homes of the clanmembers in the clanbuilding: No member has the right to get a home in the clanbuilding, furthermore, if he/she leaves the clan, he/she will lose also his home in the clan. The clan immo can be asked to create playerhomes in the clanbuilding. The clan board and the clan item (to be received with the pray command) are covered by the monthly clan fee depending on the level of the clan. See 'help entitylevel' for details. For other inventory, like atm, fountains, shops, guildmaster or portals, the clan must pay a monthly charge to keep them. Costs for Inventory of the Clan-Homes: Equipment Costs 1. a room | 25k 2. fountain | 35k (any kind of liquid) 3. atm (bank) | 50k 4. additional board | 60k 5. fun mob / item | 100k 6. receptionist/ | 125k locker | 7. shop | 150k (can sell standard eq, 5 pieces) 8. portal | 160k (must lead to a room in same area) 9. guard/guildmaster| 200k 10. specials | 240k (room, mob or obj procedure) - The clan-item must be approved by the GrGods+, a spec-proc is allowed, but every clan-item has to be different by its look and its functions. General: ~~~~~~ - Not more than 50 rooms per clan _including_ PH's ! - One portal per clan, one spec_proc/qengine per clan (additional to the clan item) - The whole area after the guard must be accessible to non clan members (except PH's of course); this means there can be no passing rooms that are PH's that you can leave into the rest of the clan area. - No portals to enter another area or enter the clan-home (or to avoid dangerous areas for clan-members only!) Guard Room: ~~~~~~~~~~ Allowed Not allowed ------------------------ DARK DEATH INDOORS NO_MOB SOUNDPROOF PEACEFUL NOTRACK NO_MAGIC GODROOM TUNNEL (1) ARENA PRIVATE (1) DESERT HOUSE DAMAGE TRAP NO_SUMMON (2) HI_REGEN Sector 0-5 Sector 6-17 (1) because of charmed mobs (2) because of clerics
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