A heavily modified circle-base mud, allowing features that are unique and make Multimud the place to be. We offer 10000 rooms spread over 130 zones, which vary from Jurassic over Medieval to Science Fiction, all connected in logical and sometimes very dangerous ways. But remember, no pain no gain.
We offer the choice out of 7 major races and 10 minor races including Vampires for the more experienced player. All major races have their unique hometown, private race channel and special abilities. A 16-class remort system makes sure you will not get bored after you have reached level 60, since you can remort into one of 12 special classes, immensely enhancing your character's strength and also allowing you to survive the more dangerous areas, which are numerous and always expanding. Once you are ready for it, you may choose to join one of the existing clans and even dedicate yourself to one of Multimud's deities, all of which is possible thanks to a very flexible entity system.
Every 10 levels you may choose to fullfill a mission for the Gods and thus learn while doing and be rewarded for it. Intelligent, questengine steered mobiles, spread all over the mud make every journey interesting and thrilling. And a very extensive spell/skill system makes sure you live through all the excitement. Some other features include fireweapons, mixpotion and literally dozens of types of transports, varying from rafts to ClassI shuttles and much more.
A friendly and accessible immortal crew is always present to start a live quest and offer hours of entertainment, let it be hack and slash or roleplaying. Whether you feel like a proud but strong orcish knight or an insane powermad elven sorcerer, Multimud will always keep you on your toes.
History of MultiMUD
This is a brief history of MultiMUD, written July 2002 by Aragorn, Implementor.
It was in the year 1994 that some players of the Circle-based MUD R.o.M. decided that the development in that MUD was not to their liking and the would dare to open their own game. After the source was installed and compiled, a bare CircleMUD with a handful of standard zones was up and running for testing purposes in fall 1994. The plan behind the MUD was that it should offer zones of all variations - from fantasy/medieval to sci-fi.
In the next half year the code-base was modified to a 60 level system, character generation MkI was developed and several features were added to the code. The main work, however, went into creation of zones, especially the MUDs hometown, Freyburg - which is sort of a medieval/recent mix of the real city of Freiburg, where the MUD server is located.
Members of the initial crew were for example Fulmen, Rand, Omm and Ginger. It was in May, 1995 that the MUD was officially opened to the public and ads were posted in newsgroups. For most of 1995 the lands of the realm were only sparsely populated and dedicated players of that time found lots of bugs and typos and some of them eventually became immortals - like Skar, Kain, Maruk, Nork or Reyon and Smahil.
The very first clan were the Paladins, who prepared the way for all the others that should come after them. In the old days there were heroes to be seen in the lands of which legends still tell - and the more recent heroes sometimes still try to live up to them :) It was also relatively early in the history of the realm that evil found a way to establish itself and there was fighting between good and evil ever since.
Whereas in 1995 to 1997 the main emphasis lay on creation of a lot of zones that are original to MultiMUD, in the recent years working on the code became more important. In the early days of heavy source modifications Kilian was one of the main coders, later Aldarion, Thalura, Gothmog, Tlaloc, Vignard and Marvin coded a lot.
But still zone creation was important and we have and had creators who built and supervised a lot of zones, like Reyon, Vlad, Faery, Thalura, Harmony or Roy. Still other immortals put a lot of work into questing, like Roy or Nork.
The MUD has seen a lot of changes and also of RL happening, like friendship, marriage, hatred and even death. Players and immortals alike have come and gone and we have seen the fall and sometimes uprising again of more than one immortal. I would like to thank all the players and the immortals who gave or even lived their part to MultiMUD over the years. Keep on rocking !
May those who were not mentioned please forgive me. I will add a list of all MultiMUD immortals that I can still remember below. If you find incorrectness in this text please contact us.-Aragorn, son of Arathorn, heir to Isildur and Elendil
What follows is what we hope to be a complete list of every person that has contributed to MultiMUD over the years.
Aldarion, Alodar, Astiesan, Bandaar, Baron, Belraph, Benden, Bonnie, Boron, Caoin, Cavedweller, Christian, Darquiel, Djinn, Dorrin, Faery, Ginger, Gothmog, Gronk, Harmony, Hobold, Hortensia, Janne, Jockel, Jopin, Jorus, Kabat, Kain, Kham, Kilian, Laurana, Leto, Lich, Logan, Martian, Maruk, Marvin, Moon, Morbis, Navaar, Nork, Omm, Palinur, Pars, Rand, Reyon, Roy, Ruby, Sabach, Seeker, Shayla, Shevarash, Skar, Smahil, Sneaker, Sonia, Spaces, Sturm, Tarji, Thabor, Thalura, Thorgal, Tlaloc, Vasil, Vignard, Vlad, Yeti, Zeus.